Wednesday, April 30, 2008

Entry 15: A Walk on the Shaman Side

Recently, I've toned down the amount of lockage on my account to break things up a little. I've run into something of a wall of Feren. I've purchased my epic flight mount, so money holds no sway over me anymore. I have little to no desire to level enchanting any more, since I'm probably going to lose it in favor of Inscription when Wrath gets released. My guild continues to stumble trying to re-establish a routine Kara group thanks to some painful desertions earlier in the year, so raiding in on hiatus. Magister's Terrace is still mildly entertaining, but everyone seems entirely afraid of heroic mode, so much so that most of my heroic attempts, assuming I even get a full group together, end up falling apart half a dozen pulls into the instance. Most of the time it doesn't even seem like we're doing that badly! We'll run in, start fighting a few groups, down them in (at least, to me) reasonable time, when usually the healer will pipe up that the tank is simply not geared enough for the run. Someone else will nod sagely, and suddenly we're done. Yours truly ends up scratching his head in confusion, but having never tanked/healed a major instance before, I defer to the knowledge and experience of those more familiar with the concepts. It's happened so often that I'm pretty much ambivalent about it.

Though Timbal's Focusing Crystal sure would be sweet.

So, glancing through my character screen, I decided that I'd rather spend my scant WoW hours doing something productive rather than farming Shattered Sun rep. Who needs a title anyway, right? I dusted off Shatterhoof, my trusty Shaman, and set about relearning the basics of shamanism.

It's been a very interesting experience, to be sure. Remember, Feren has been my main for over three years, and I've rarely deviated, if at all. In fact, the last time I started alting it up was about three or four months before Burning Crusade got released...

Hm. This seems to be turning into a trend.

Continue reading 'Entry 15: A Walk on the Shaman Side'

Friday, April 4, 2008

Entry 13: That's Borne. With an 'E'.

Guilds are an interesting mechanism in MMOs. When I first started playing WoW, I had no idea what a guild was or had any inclination to join one. I was perfectly content and happy to solo myself through the first few zones, oblivious to much else. I think the concept of a guild is rather intimidating to new MMO players because it equally conjures images of intense servitude and enjoyable camaraderie. I know I was hesitant to join at first because I feared the drama that must inevitably come from interacting with players sitting behind avatars. Thankfully my negative experiences have been relatively limited, and my present guild has been a very good fit for me.

But great twisting nether, has there been drama lately.

Continue reading 'Entry 13: That's Borne. With an 'E'.'

Entry 12: Futurecrafting

Minor tangent. I'm presently working on my MBA, grinding away all sorts of hours during the week on reading up for class and writing papers. One of our current books is the business theory Wikinomics. For those of you unfamiliar with the term, but familiar with Wikipedia, the concepts are easy to explain.

Wikinomics proposes that a new world order is emerging, whereby the line separating consumers from producers becomes increasingly vague. The internet has revolutionized communication, allowing people to gather together and network with each other much faster than before. The author believes that the most successful of companies will be the ones who embrace this new open framework of public discourse, forming close alliances with their consumers, suppliers, and even their competition, in order to widen the field and encourage innovation. One of the keys to this is allowing your customers a major hand in the development of your product.

It's a compelling argument, though obviously rife with complicated issues, such as the role of intellectual property in a world of open sourcing, but there are better venues than a Warcraft blog to discuss them. No, this post has to do with applying that concept to that oft-maligned aspect of World of Warcraft - the crafting professions.

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Wednesday, April 2, 2008

Crawlers of the Void 01

In the pursuit of knowledge, great care must be taken to ensure that the eye does not catch sight of the unreadable, the ear word of the unspeakable, the mind thought of the unknowable; for while wounds earned in battle may be healed, the mind is a devious thing: that which is learned may never be unlearned. ~ A Hymn of Shade and Sorrow

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